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the forest
When I was thinking about how to approach this text, I contemplated aiming it at the reader that had already completed the game, like I did for Little Inferno. I discarded that possibility, among other reasons, because I didn’t want to put your patience to the test (and because I’d like to be read by someone this time); but it’s actually very difficult to write about Antichamber without explaining at least some of its puzzles, inasmuch it will be difficult to transmit that urge to play it that would do you so much good. Still, it would be utterly unfair to spoil you the discovery of even the most basic of its riddles.
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